Don't Steal My Eggs Pets and Animals: How to Get Them and Earn Cash
Pets and Animals are one system in Don't Steal My Eggs. Learn how to hatch pets from thief eggs, equip your best, and earn Cash per second — even offline.
In Don't Steal My Eggs, Pets and Animals are the same thing: one collection of companions that earn Cash for you. The game's official description makes this clear by listing "💸 Use Pets to Earn Cash!" and "💤 Your Animals earns Cash offline!" in the same feature list — two words, one system. The core loop is simple: catch the thief trying to steal your egg, hatch the egg at your base, equip the pet that comes out, and it starts generating Cash every second.

Pets and Animals are one system
You'll see both words used for the same companions, and you can treat them interchangeably:
- The official description pairs "Use Pets to Earn Cash" with "Your Animals earns Cash offline" as features of the same collection.
- Gameplay footage does the same. A sphinx hatched from a cosmic sphinx egg is called "our best new animal" and then equipped and managed like any other pet. A free "animal" claimed from the shop area arrives as "two lizards giving us some cash."
No part of the game treats Pets and Animals as separate systems — so if a guide, menu label, or player uses either word, they mean your cash-earning collection.
The animals you turn into are a different mechanic
Here's the confusion that trips players up: there's also an index of animal forms your character transforms into. As you catch more thieves, you unlock forms like chicken → frog → bat → tiger → giraffe → T-Rex, all the way to the max-level Yeti. Each form has a recommended speed (one early form lists 805), and the inventory's index tab tracks them — it even lets you switch to any boss you've completed.
This morph line governs your speed and run performance, not your income. Completing bosses grants a train multiplier for speed. It is not the same as owning a pet: turning into a dragon during a run doesn't add a dragon to your pet collection, and the pet collection's cash bonuses don't apply to your character forms. Keep the two apart when reading your inventory.
How to get pets
The main route is the catch-and-hatch loop:
- Enter a Play run and catch the thief going for your egg. A successful catch awards an egg — players report grabbing a "noob egg," a frog egg, a dragon egg, and more this way.
- Place the egg at your base. It appears with a visible countdown.
- Wait out the hatch timer. Observed timers run from roughly 30–40 seconds up to a few minutes depending on the egg.
- Hatch it. The egg produces a named pet with a Cash value shown on arrival — one run produced a "12-dollar chicken" from the first basic egg and a "285-dollar koala," while another T-Rex started earning 16.5,000 per second immediately.
- Repeat. Every successful catch yields another egg, so the cycle continues across frog, bat, dragon, seal, yeti, and T-Rex eggs alike.
Four other sources add pets without the chase:
| Source | What it gives you |
|---|---|
| Free animal offer | A starter companion right away — one new player claimed a free animal and received two lizards already earning Cash. |
| Playtime rewards | Pets appear among the milestone claims — one session's rewards included an owl, a giraffe, and a snail alongside Cash, with on-screen values reaching 500 billion. |
| Shop packs and eggs | The shop sells packs and eggs (exclusives pack, magma and dragon eggs, ultra pack). Openings in one session produced a 20-million pet, a 36-billion Cerberus, and a Phoenix; a Hydra bought directly from the shop earned 295 trillion per second once placed. |
| Event pass | Tier claims deliver pets and eggs — one player's fully claimed pass yielded a Golem, a dog, extra sphinx eggs, a kitsune rainbow, and a lion fish. |
Free gift events often overlap with code releases, so it's worth checking the current codes when you start a session. For the full place-and-hatch mechanics, see the hatching guide.
How equipping works
Your owned pets live in the inventory's Pets section — "In the P section, we have our pets here. I mean, the pets we own." From there, use the Equip Best button: it fills your slots with your strongest companions automatically. One player at a mid-game stage equipped "15 out of 15," which shows equip capacity is finite and fills up as your collection grows. Capacity and how to raise it are covered in the pet slots guide.
Equipping is what turns the collection into income. Right after claiming rewards and pressing Equip Best, one player's lineup jumped to "6 million per second."
How pets earn Cash
Every pet earns Cash per second at a rate tied to its displayed value, and equipped pets produce a combined total you can watch tick up. Observed figures scale heavily with progression:
- A koala early on gives 1k per tick.
- A freshly hatched T-Rex earns 16.5,000 per second.
- Equipped lineups read 6 million per second mid-game and 33 trillion per second later.
- Top-end picks reach far higher — a hatched dragon giving 1.8 QA money, a rainbow sphinx at 3.2 billion, and a shop Hydra at 295 trillion per second.
Treat these numbers as snapshots from single play sessions, not fixed prices: the same pet types display far larger values in later worlds, and figures can shift after game updates. What stays constant is the behavior — pets keep earning, and the income flows into the Cash you spend on treadmills, rebirths, and base upgrades.
Offline earning is real. The official description states plainly that "Your Animals earns Cash offline!" — so your collection keeps producing while you're logged off. (Rates and settlement details are a separate topic from this overview.)
Set completion pays extra. One player's inventory screen spells it out: "there's a cash multi if you collect all of the pets for each egg." Owning every pet from an egg set applies a cash multiplier on top of per-second income. The exact bonus size isn't documented, but it makes finishing each set a worthwhile long-term goal alongside raw income.
Rarity and variants you'll see
Pets come in observable tiers and variants, with rarer versions showing larger values:
- Common — the basic-egg "common chicken."
- Golden — two players hatched the same T-Rex egg and got a normal T-Rex versus a golden T-Rex.
- Ultimate — an imp egg described as "an ultimate rarity" (200 million).
- Rainbow — a rainbow sphinx and a kitsune rainbow from event rewards.
- Glacial — a "mouse glacial mutation."
- Special named rarities — an Obsidian Golem with "Rainbow magma rarity."
The exact multipliers for Golden, Rainbow, and Glacial variants aren't documented, so for now treat a variant label as a signal of a higher displayed value rather than a precise percentage.
Where to go next
- New to the game? The beginner guide covers the first hours.
- Want more pets faster? The hatching guide breaks down the egg loop in detail.
- Hitting the equip cap? See pet slots for capacity.
- Planning purchases with pet income? Start with the Cash guide.
Related Guides
Hatching Guide: How to Hatch, Costs and Pet Results
What each egg costs, which pets can come out of it, and how to pick the right egg to hatch.
Pet Slots: VIP, +2 and +4 Slot Upgrades
How pet slots work, what each slot upgrade costs, and whether VIP plus extras are worth it.
Cash Guide: How to Earn It and What It Buys
All reliable ways to earn Cash, what each upgrade costs, and where your money progresses you fastest.
