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Don't Steal My Eggs Rebirth: Cost, What Resets, and Rewards

Don't Steal My Eggs rebirth costs cash and permanently raises your cash multiplier while placed eggs and world runs carry on. How costs scale, when to rebirth.

Rebirth in Don't Steal My Eggs is a permanent income upgrade that you buy with cash. The button appears from the first world onward — there is no boss to beat and no world to finish first — and it becomes usable purely once you can afford it. Pressing it spends your cash and permanently raises your cash multiplier, while your placed eggs, pets, treadmills, trails and current world run carried on in observed play. That trade — cash today for permanently faster earning — is the whole decision, so here is both sides of it.

A Roblox character runs away carrying a white egg while a chicken character chases them through a grassy area in Don't Steal My Eggs
The chase that fills your wallet: stopping thieves from running off with your eggs is where the cash comes from.

How Rebirth unlocks

Rebirth shows up mid-run in Green World, the game's first world, and nothing else gates it. It is a button, not a milestone: once your cash covers the next rebirth's price, it becomes usable, and every press increments a visible rebirth count. One player worked their way up to announcing "we are at rebirth six" over the course of a run, and the counter kept climbing from there.

Chaining is allowed. Players rebirth "a few times" back to back, and one rattled off "Rebirth. Rebirth. Rebirth. Rebirth. Rebirth." in a row the moment the cash allowed it. The ladder does have a top rung: a late-game player reported "my rebirth is maxed out. I can't rebirth anymore," so expect rebirthing to shut off at that cap.

Rebirth cost

The price comes straight out of your current cash — "Rebburst consumes cash," as one player put it — and it climbs steeply with every rebirth. The narrated prices sketch the curve:

  • An early rebirth is offered for about a million cash.
  • Closing in on rebirth six, a player counted out 230 billion, bridged the last of the price with a cash-multiplier upgrade, and rebirthed.
  • Near the top of the ladder, 10 QA was "not even close" — that player figured the next, likely final, rebirth wanted something on the order of a thousand QA.

So each successive rebirth costs dramatically more than the last, and late-game prices sit at QA scale. The game shows you a price before you press, but it never explains whether that is a flat fee or a drain on everything you hold — either way, treat the number on the button as cash you are about to lose.

What resets and what stays

Less resets than you might fear. Eggs placed down moments before a rebirth kept right on hatching afterwards — one player rebirthed twice, waited on the treadmill, and opened the freshly hatched eggs immediately after. Another rebirthed twice inside the Ice Kingdom and at once resumed the same run, chasing down Santa and Frosty where they had left off, so a rebirth does not eject you from your current world. Pets, treadmills and trails stayed put through all of it; the game never posts a reset list, but nothing besides the wallet visibly changed.

The one thing that reliably disappears is your cash. That is why experienced players spend down first: max out the base, grab the next trail, upgrade the treadmill — buy the things you keep — and only then press the button.

Rebirth rewards and multipliers

Every rebirth permanently raises your cash multiplier, which is the entire payoff. The narrated milestones show how quickly it stacks up:

Point in a runNarrated cash multiplier
First back-to-back rebirths4x cash
A single mid-run press of the rebirth power128x cash to 256x cash
Two consecutive mid-game rebirths256x cash
A later rebirth512x multiplier
A late-game pair of rebirths1,000x cash

Read that as a trend, not a formula. The multiplier roughly doubles per rebirth, but those figures are individual narrated moments rather than a guaranteed value for every level, and how the rebirth multiplier stacks with base, trail or game-pass boosts is not shown. The direction is what matters: players rebirth deliberately "to make more cash," and the boost buys progression directly — one jump to 1,000x cash was followed straight away by "which means we can upgrade our base again."

When to Rebirth

Two moments pay off:

  1. When the next permanent upgrade is out of reach. If the base upgrade, treadmill or trail you want costs more than your income will cover, a rebirth multiplies everything you earn from then on, and the boosted income funds the upgrade you were chasing.
  2. At endgame, when nothing else is left to buy. Once you own the best treadmill and the best trail, rebirthing is the only remaining use for cash — keep pressing it until the rebirth count maxes out.

Either way, spend surplus cash on things you keep before you press, because the rebirth takes whatever is left. And if the next rebirth is still unaffordable, the fix is income: stronger pets raise your cash per second, and climbing the zone ladder raises it further. The Cash earning guide and the zone progression guide cover both routes.